Customization ‘Looks’ Screen
Looks Screen UX ideation and UI art design
I wireframed the character customization experience for the game working with Rocksteady designers and other UI lead at the time. The experience underwent multiple iterations and was approved going into the final where I was one of several artists who helped design the final art for the screen. This design was an initiative to consolidate all the customization elements into one handy location for the player and streamline the process of editing.
Role
UX/UI Designer Lead at Unbroken (Partnered with Rocksteady)
Core Responsibilities
Design the entire UX and UI design for the Looks screen where players can customize their character’s visuals and emotes.
The Player Customisation Menu should...
Be easy to navigate
Clearly show all available options
Clearly show what you have equipped
Treat the character (actor) as king
Look really cool
The Player Customisation Menu should NOT...
Have too intricate interaction layers
Be generic
Take long to navigate through
The flow discussed before wireframes started and approved by the design team at Rocksteady
Each wireframe was annotated to both ensure the game designers were happy with the design as well as help direct engineers for first-pass implementation and greyboxing.
A goal was to keep the experience familiar enough with similar games while still reading fresh and unique for the IP