Behemoth ‘Canon’ Activity HUD

 

Wireframing the Behemoth Activity HUD User Experience

I had undertaken many different HUD activities for Suicide Squad including the exciting boss canon activities in game.

 

Role

UX Senior Designer at Unbroken Studios (partnered with Rocksteady)

Core Responsibilities

Design the UX design for the Behemoth activity ensuring all design points were accommodated for.


Goals

  • Showcase the different phases of health

  • Show the behemoth clearly has a vulnerable and invulnerable state

  • Make it clear how the player can make the behemoth vulnerable

Wireframes and spec sheets