Behemoth ‘Canon’ Activity HUD
Wireframing the Behemoth Activity HUD User Experience
I had undertaken many different HUD activities for Suicide Squad including the exciting boss canon activities in game.
Role
UX Senior Designer at Unbroken Studios (partnered with Rocksteady)
Core Responsibilities
Design the UX design for the Behemoth activity ensuring all design points were accommodated for.
Goals
Showcase the different phases of health
Show the behemoth clearly has a vulnerable and invulnerable state
Make it clear how the player can make the behemoth vulnerable